
Adjusted starting primary skills of all sylvan classes, overlord and engineer for consistency. Engineer is now 35-50-5-10, Reaver is 35-15-30-20, see ingame skillwheel for all changes A lot of minor adjustments to class skill development for consistancy and balance. Shamans and witches have much better chances for learning the 2nd spell school in their wheel (10%).
master of gating also starts with +1 attack. sacred hammer has higher base chance of 15%. poison master has higher base chance of 15%. Soulhunter spec summons amount of ghosts equal to 2*hero level.
The spelltwister spec also includes a boost to spellpower and has base chance of 40%. The windspeaker specialization increases initiative by 0.5+ by 0.025% per hero level.
Shadow dancer specialization reduces range damage by 1% per hero level. The catalyst spec decreases empowered spell cost by 10% + 0.5% per level. Heroes with spellwringer specialization also get +1 Luck permanently. All heroes that boost A&D of weak tiers also get a growth bonus at half strength (so 2 creature specs in one), this affects Darkstorm,Laszlo,Razzak,Ellaine and Orson. All heroes with resource specializations get Tier7 specializations, to make them more interesting. All heroes with creature growth specs get a boost. Please visit discord for more info, finding players and latest streams. Today will mark new chapter for the Heroes 5.5 Project, a new ladder website has been launched for the multiplayer community and many balance issues for competitive games have been addressed in this version.
A new release of Might & Magic: Heroes 5.5 is ready for download and will bring lots of balance improvements for newly launched multiplayer ladder.